staging VERSAILLES: intelligences at Play

ADIL BOKHARI & AGOSTINO NICKL

There are fireworks around Lantona Fountain, as Icarus takes flight in an acrobatic performance around it. Buckminster Fuller prepares the Salon of Apollo as a solar eclipse observatory. Julia Morgan addresses cosmical motifs in the Bosquets, proposing a guided meditation session between beds of wild bergamot and trees decorated with wildflower garlands. Gian Lorenzo Bernini reenacts the eruption of Mount Vesuvius in the Salon of Diana, while smoky mezcal margaritas are served in ceramic replicas of Pompeii artefacts. And, very fittingly to the whole occasion, Paul Revere Williams invites Ray Kurzweil to host a conference on AI in the Peace Salon, alongside AI-generated art by Rafik Anadol and music by Holly Herndon. The Palace talks in many colours.

Staging Versailles is an experiment in deploying Large Language Models (LLMs) as role-playing automata to re-inhabit a historic architecture and as an architectonic exercise of conceptualising, articulating, and populating the Palace of Versailles. Both programming and natural languages take part in a cascade of possible roles, crafts, and characters cast in envisioning the interiority of the project through text and image. The experiment consists of the following elements:

  • 32 Roles: 32 notable architects as well as 20 expert domains involved in inhabiting spaces

  • 32 Places: Individual chambers of the Palace of Versailles as speculative sites

  • 32 Motifs reflecting historic motifs addressed by automata

  • 1 Table serving as a receptacle for generated contributions, stored as a digital spreadsheet

  • Wolfram Mathematica as a coding environment

  • GPT 3.5.turbo accessed over the OpenAI API for text generation

  • Midjourney V5 for image generation

The motif of the Automaton serves to address AI as a multiplicity of technics rather than as a technological singularity. In doing so, it offers a starting point to make architectural collaboration with LLMs possible; including developing a logistic framework across domains, casting characteristic automata, and staging an architectonic stage play, recorded and operated through a digital table. While we, as architects, did not design a single contribution or artefact in this process, abstracting away from common usage paradigms allowed us to play a different role; inventing a schema, identifying decisions, and making selections from the sea of characteristic outputs. Beyond the logics of an architectural practice, we implement a logistic framework that does not suggest replacing the architect but rather augmenting their capabilities by establishing conceptual communication with other characters; be they artificial, natural, or even human – here, an intelligent team is at work.  A vivid conversation takes place; between the role-playing architect and the architect as role-play. The table hosts and records the theatre of an architectural project. Domains, objects, technologies, and crafts; the digital cogs and gears, coils and weights in the architectonic model. The full record of the stage-play is recorded in the following table: